frontend/nine: initialize force_color_in_centroid

The first version of the shader didn't have proper
force_color_in_centroid field set.

That won't make much a difference (centroid is very
similar to no centroid) but it is still better.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
This commit is contained in:
Axel Davy
2023-04-23 13:25:43 +02:00
committed by Marge Bot
parent 2f5f388a2c
commit 3d5f3c5178
@@ -58,6 +58,7 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This,
info.const_b_base = NINE_CONST_B_BASE(NINE_MAX_CONST_F_PS3) / 16;
info.sampler_mask_shadow = 0x0;
info.fetch4 = 0x0;
info.force_color_in_centroid = 0;
info.sampler_ps1xtypes = 0x0;
info.fog_enable = 0;
info.projected = 0;