From 3d5f3c517829cd76c8fb2216ce49b467c25b472d Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Sun, 23 Apr 2023 13:25:43 +0200 Subject: [PATCH] frontend/nine: initialize force_color_in_centroid The first version of the shader didn't have proper force_color_in_centroid field set. That won't make much a difference (centroid is very similar to no centroid) but it is still better. Acked-by: Mike Blumenkrantz Signed-off-by: Axel Davy Part-of: --- src/gallium/frontends/nine/pixelshader9.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/frontends/nine/pixelshader9.c b/src/gallium/frontends/nine/pixelshader9.c index 03402a27bf2..83c9ede9d7e 100644 --- a/src/gallium/frontends/nine/pixelshader9.c +++ b/src/gallium/frontends/nine/pixelshader9.c @@ -58,6 +58,7 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This, info.const_b_base = NINE_CONST_B_BASE(NINE_MAX_CONST_F_PS3) / 16; info.sampler_mask_shadow = 0x0; info.fetch4 = 0x0; + info.force_color_in_centroid = 0; info.sampler_ps1xtypes = 0x0; info.fog_enable = 0; info.projected = 0;