virgl: Enable ASTC formats also for 3D textures

The texture compression can also be used for 2D arrays and
3D textures.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11634>
This commit is contained in:
Gert Wollny
2021-06-29 10:36:08 +02:00
parent 90c14398a3
commit 3a9716e6b1
-1
View File
@@ -683,7 +683,6 @@ virgl_is_format_supported( struct pipe_screen *screen,
if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
target == PIPE_TEXTURE_3D)
return false;