zink/ci: Document flakes on Cezanne
c39123c74d ("zink: implement mesh shaders") added these flakes for the
other RADV jobs, add them for Cezanne too.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37430>
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@@ -170,3 +170,9 @@ spec@glsl-1.50@execution@built-in-functions@gs-op-sub-ivec2-ivec2
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spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1d
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spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler2darray
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spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-bvec4-bvec4
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# mesh shaders somehow?
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glx@glx-visuals-depth
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glx@glx-visuals-depth -pixmap
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glx@glx-visuals-stencil
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glx@glx-visuals-stencil -pixmap
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