zink/ci: Document flakes on Cezanne

c39123c74d ("zink: implement mesh shaders") added these flakes for the
other RADV jobs, add them for Cezanne too.

Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37430>
This commit is contained in:
Valentine Burley
2025-09-17 09:03:52 +02:00
committed by Marge Bot
parent 3271b28864
commit 360593c2a0
@@ -170,3 +170,9 @@ spec@glsl-1.50@execution@built-in-functions@gs-op-sub-ivec2-ivec2
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler2darray
spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-bvec4-bvec4
# mesh shaders somehow?
glx@glx-visuals-depth
glx@glx-visuals-depth -pixmap
glx@glx-visuals-stencil
glx@glx-visuals-stencil -pixmap