broadcom/compiler: remove unused blend in v3d_fs_key

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26571>
This commit is contained in:
Yonggang Luo
2023-10-31 17:43:17 +08:00
committed by Marge Bot
parent 65ab022499
commit 35133551e1
-2
View File
@@ -439,8 +439,6 @@ struct v3d_fs_key {
enum pipe_logicop logicop_func;
uint32_t point_sprite_mask;
struct pipe_rt_blend_state blend;
/* If the fragment shader reads gl_PrimitiveID then we have 2 scenarios:
*
* - If there is a geometry shader, then gl_PrimitiveID must be written