broadcom/compiler: remove unused blend in v3d_fs_key
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26571>
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@@ -439,8 +439,6 @@ struct v3d_fs_key {
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enum pipe_logicop logicop_func;
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uint32_t point_sprite_mask;
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struct pipe_rt_blend_state blend;
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/* If the fragment shader reads gl_PrimitiveID then we have 2 scenarios:
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*
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* - If there is a geometry shader, then gl_PrimitiveID must be written
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