diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 7147581c8c4..09cde61cb46 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -439,8 +439,6 @@ struct v3d_fs_key { enum pipe_logicop logicop_func; uint32_t point_sprite_mask; - struct pipe_rt_blend_state blend; - /* If the fragment shader reads gl_PrimitiveID then we have 2 scenarios: * * - If there is a geometry shader, then gl_PrimitiveID must be written