freedreno: try for more squarish tile dimensions
Worth about ~0.5fps in xonotic, for example. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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@@ -128,11 +128,17 @@ calculate_tiles(struct fd_context *ctx)
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bin_w = align(width / nbins_x, 32);
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}
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/* then find a bin height that satisfies the memory constraints:
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/* then find a bin width/height that satisfies the memory
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* constraints:
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*/
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while ((bin_w * bin_h * cpp) > gmem_size) {
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nbins_y++;
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bin_h = align(height / nbins_y, 32);
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if (bin_w > bin_h) {
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nbins_x++;
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bin_w = align(width / nbins_x, 32);
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} else {
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nbins_y++;
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bin_h = align(height / nbins_y, 32);
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}
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}
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DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h);
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