d3d12: Fix video decode for interlaced streams with reference only textures required

Fixes: d8206f6286 ("d3d12: Add video decode implementation of pipe_video_codec")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21832>
This commit is contained in:
Sil Vilerino
2023-03-09 22:59:45 -05:00
committed by Marge Bot
parent b768a254f7
commit 3067bda0f3
@@ -69,7 +69,7 @@ d3d12_video_decoder_references_manager::get_current_frame_decode_output_texture(
assert(m_DecodeTargetToOriginalIndex7Bits.count(pCurrentDecodeTarget) > 0); // Needs to already have a Index7Bits assigned for current pic params
uint16_t remappedIdx = find_remapped_index(m_DecodeTargetToOriginalIndex7Bits[pCurrentDecodeTarget]);
if(remappedIdx != m_invalidIndex) { // If it already has a remapped index in use, reuse that allocation
if((remappedIdx != m_invalidIndex) && !(is_reference_only())) { // If it already has a remapped index in use, reuse that allocation
// return the existing allocation for this decode target
d3d12_video_reconstructed_picture reconPicture = m_upD3D12TexturesStorageManager->get_reference_frame(remappedIdx);
*ppOutTexture2D = reconPicture.pReconstructedPicture;