mesa: remove spurious flush in _mesa_DepthRange()
I don't think this is actually required, if the depth range values are different from the ones stored in the context, we already flush and trigger _NEW_VIEWPORT in set_depth_range_no_notify(). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -319,8 +319,6 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval)
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unsigned i;
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GET_CURRENT_CONTEXT(ctx);
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FLUSH_VERTICES(ctx, 0);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
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