mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
This looks like useless because gl_context::Texture::CurrentUnit is not used by _mesa_update_texture_state() and friends. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
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}
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}
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FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
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ctx->Texture.CurrentUnit = texUnit;
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if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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/* update current stack pointer */
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