updated assertion
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@@ -2029,12 +2029,16 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
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{
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assert(fb);
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assert(rb);
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#if 00
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/* there should be no previous renderbuffer on this attachment point! */
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assert(fb->Attachment[bufferName].Renderbuffer == NULL);
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#endif
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assert(bufferName < BUFFER_COUNT);
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/* There should be no previous renderbuffer on this attachment point,
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* with the exception of depth/stencil since the same renderbuffer may
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* be used for both.
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*/
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assert(bufferName == BUFFER_DEPTH ||
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bufferName == BUFFER_STENCIL ||
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fb->Attachment[bufferName].Renderbuffer == NULL);
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/* winsys vs. user-created buffer cross check */
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if (fb->Name) {
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assert(rb->Name);
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