enable feedback rendering
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@@ -462,7 +462,7 @@ int r300Fallback(GLcontext *ctx)
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{
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int i;
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//FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
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FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
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#if 0 /* These should work now.. */
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FALLBACK_IF(ctx->Color.DitherFlag);
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