enable feedback rendering

This commit is contained in:
Aapo Tahkola
2006-04-23 08:04:50 +00:00
parent a55842b9b3
commit 44a22a2c28
+1 -1
View File
@@ -462,7 +462,7 @@ int r300Fallback(GLcontext *ctx)
{
int i;
//FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
#if 0 /* These should work now.. */
FALLBACK_IF(ctx->Color.DitherFlag);