minor simplification

This commit is contained in:
Brian Paul
2006-05-18 22:31:19 +00:00
parent 0ca9082cbd
commit 23a5c57cee
+1 -4
View File
@@ -72,13 +72,11 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
#if CHAN_TYPE == GL_FLOAT
const GLchan RGBmult = (GLfloat) (1 << RGBshift);
const GLchan Amult = (GLfloat) (1 << Ashift);
static const GLchan one[4] = { 1.0, 1.0, 1.0, 1.0 };
static const GLchan zero[4] = { 0.0, 0.0, 0.0, 0.0 };
#else
const GLint half = (CHAN_MAX + 1) / 2;
#endif
static const GLchan one[4] = { CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX };
static const GLchan zero[4] = { 0, 0, 0, 0 };
#endif
const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
GLchan ccolor[3][MAX_WIDTH][4];
@@ -104,7 +102,6 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
for (j = 0; j < numColorArgs; j++) {
const GLenum srcRGB = textureUnit->_CurrentCombine->SourceRGB[j];
switch (srcRGB) {
case GL_TEXTURE:
argRGB[j] = (const GLchan (*)[4])