minor simplification
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@@ -72,13 +72,11 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
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#if CHAN_TYPE == GL_FLOAT
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const GLchan RGBmult = (GLfloat) (1 << RGBshift);
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const GLchan Amult = (GLfloat) (1 << Ashift);
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static const GLchan one[4] = { 1.0, 1.0, 1.0, 1.0 };
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static const GLchan zero[4] = { 0.0, 0.0, 0.0, 0.0 };
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#else
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const GLint half = (CHAN_MAX + 1) / 2;
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#endif
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static const GLchan one[4] = { CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX };
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static const GLchan zero[4] = { 0, 0, 0, 0 };
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#endif
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const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
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const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
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GLchan ccolor[3][MAX_WIDTH][4];
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@@ -104,7 +102,6 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
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for (j = 0; j < numColorArgs; j++) {
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const GLenum srcRGB = textureUnit->_CurrentCombine->SourceRGB[j];
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switch (srcRGB) {
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case GL_TEXTURE:
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argRGB[j] = (const GLchan (*)[4])
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