texture EnvColor needs to be converted to GLchan, not GLint

This commit is contained in:
Brian Paul
2006-05-18 22:11:09 +00:00
parent 787fd58186
commit 0ca9082cbd
+8 -8
View File
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Version: 6.5.1
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -738,7 +738,7 @@ texture_apply( const GLcontext *ctx,
{
GLint baseLevel;
GLuint i;
GLint Rc, Gc, Bc, Ac;
GLchan Rc, Gc, Bc, Ac;
GLenum format;
(void) primary_rgba;
@@ -904,7 +904,7 @@ texture_apply( const GLcontext *ctx,
case GL_RGBA:
for (i=0;i<n;i++) {
/* Cv = Cf(1-At) + CtAt */
GLint t = texel[i][ACOMP], s = CHAN_MAX - t;
GLchan t = texel[i][ACOMP], s = CHAN_MAX - t;
rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(texel[i][RCOMP],t);
rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(texel[i][GCOMP],t);
rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(texel[i][BCOMP],t);
@@ -918,10 +918,10 @@ texture_apply( const GLcontext *ctx,
break;
case GL_BLEND:
Rc = (GLint) (texUnit->EnvColor[0] * CHAN_MAXF);
Gc = (GLint) (texUnit->EnvColor[1] * CHAN_MAXF);
Bc = (GLint) (texUnit->EnvColor[2] * CHAN_MAXF);
Ac = (GLint) (texUnit->EnvColor[3] * CHAN_MAXF);
UNCLAMPED_FLOAT_TO_CHAN(Rc, texUnit->EnvColor[0]);
UNCLAMPED_FLOAT_TO_CHAN(Gc, texUnit->EnvColor[1]);
UNCLAMPED_FLOAT_TO_CHAN(Bc, texUnit->EnvColor[2]);
UNCLAMPED_FLOAT_TO_CHAN(Ac, texUnit->EnvColor[3]);
switch (format) {
case GL_ALPHA:
for (i=0;i<n;i++) {