mesa: add support propagate uniform support for packed uniforms

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2018-03-13 16:44:06 +11:00
parent 40711a7a60
commit 2377754329
+18 -2
View File
@@ -2639,8 +2639,24 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
*/
if (propagate_to_storage) {
unsigned array_elements = MAX2(1, storage->array_elements);
_mesa_propagate_uniforms_to_driver_storage(storage, 0,
array_elements);
if (ctx->Const.PackedDriverUniformStorage && !prog->is_arb_asm &&
(storage->is_bindless || !storage->type->contains_opaque())) {
const int dmul = storage->type->is_64bit() ? 2 : 1;
const unsigned components =
storage->type->vector_elements *
storage->type->matrix_columns;
for (unsigned s = 0; s < storage->num_driver_storage; s++) {
gl_constant_value *uni_storage = (gl_constant_value *)
storage->driver_storage[s].data;
memcpy(uni_storage, storage->storage,
sizeof(storage->storage[0]) * components *
array_elements * dmul);
}
} else {
_mesa_propagate_uniforms_to_driver_storage(storage, 0,
array_elements);
}
}
last_location = location;