mesa: allow for uniform packing when adding uniforms to param list

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-06-20 10:44:08 +10:00
parent a2198d4fdb
commit 40711a7a60
+27 -5
View File
@@ -2449,10 +2449,26 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
_mesa_reserve_parameter_storage(params, num_params);
index = params->NumParameters;
for (unsigned i = 0; i < num_params; i++) {
unsigned comps = 4;
_mesa_add_parameter(params, PROGRAM_UNIFORM, name, comps,
type->gl_type, NULL, NULL, true);
if (ctx->Const.PackedDriverUniformStorage) {
for (unsigned i = 0; i < num_params; i++) {
unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
unsigned comps = type->without_array()->vector_elements * dmul;
if (is_dual_slot) {
if (i & 0x1)
comps -= 4;
else
comps = 4;
}
_mesa_add_parameter(params, PROGRAM_UNIFORM, name, comps,
type->gl_type, NULL, NULL, false);
}
} else {
for (unsigned i = 0; i < num_params; i++) {
_mesa_add_parameter(params, PROGRAM_UNIFORM, name, 4,
type->gl_type, NULL, NULL, true);
}
}
/* The first part of the uniform that's processed determines the base
@@ -2527,7 +2543,13 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
if (location != last_location) {
enum gl_uniform_driver_format format = uniform_native;
unsigned columns = 0;
int dmul = 4 * sizeof(float);
int dmul;
if (ctx->Const.PackedDriverUniformStorage && !prog->is_arb_asm) {
dmul = storage->type->vector_elements * sizeof(float);
} else {
dmul = 4 * sizeof(float);
}
switch (storage->type->base_type) {
case GLSL_TYPE_UINT64: