mesa: change glTexImage[23]DMultisample() internalformat to GLenum
To match glext.h and the GL_ARB_texture_multisample extension. However, the GL 4.0 spec and man page say it's GLint. An OpenGL spec bug will be filed.
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@@ -37,7 +37,7 @@
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<function name="TexImage2DMultisample" offset="assign">
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<param name="target" type="GLenum"/>
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<param name="samples" type="GLsizei"/>
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<param name="internalformat" type="GLint"/>
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<param name="internalformat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="fixedsamplelocations" type="GLboolean"/>
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@@ -46,7 +46,7 @@
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<function name="TexImage3DMultisample" offset="assign">
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<param name="target" type="GLenum"/>
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<param name="samples" type="GLsizei"/>
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<param name="internalformat" type="GLint"/>
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<param name="internalformat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="depth" type="GLsizei"/>
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@@ -4355,7 +4355,7 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
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void GLAPIENTRY
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_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
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GLint internalformat, GLsizei width,
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GLenum internalformat, GLsizei width,
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GLsizei height, GLboolean fixedsamplelocations)
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{
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teximagemultisample(2, target, samples, internalformat,
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@@ -4366,7 +4366,7 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
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void GLAPIENTRY
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_mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
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GLint internalformat, GLsizei width,
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GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth,
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GLboolean fixedsamplelocations)
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{
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@@ -296,12 +296,12 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
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extern void GLAPIENTRY
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_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
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GLint internalformat, GLsizei width,
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GLenum internalformat, GLsizei width,
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GLsizei height, GLboolean fixedsamplelocations);
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extern void GLAPIENTRY
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_mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
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GLint internalformat, GLsizei width,
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GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth,
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GLboolean fixedsamplelocations);
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