mesa: change glTexImage[23]DMultisample() internalformat to GLenum

To match glext.h and the GL_ARB_texture_multisample extension.
However, the GL 4.0 spec and man page say it's GLint.
An OpenGL spec bug will be filed.
This commit is contained in:
Brian Paul
2013-10-16 08:43:21 -06:00
parent 4f08cdefda
commit 2273b04c61
3 changed files with 6 additions and 6 deletions
@@ -37,7 +37,7 @@
<function name="TexImage2DMultisample" offset="assign">
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
<param name="internalformat" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="fixedsamplelocations" type="GLboolean"/>
@@ -46,7 +46,7 @@
<function name="TexImage3DMultisample" offset="assign">
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
<param name="internalformat" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
+2 -2
View File
@@ -4355,7 +4355,7 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
GLint internalformat, GLsizei width,
GLenum internalformat, GLsizei width,
GLsizei height, GLboolean fixedsamplelocations)
{
teximagemultisample(2, target, samples, internalformat,
@@ -4366,7 +4366,7 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
GLint internalformat, GLsizei width,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations)
{
+2 -2
View File
@@ -296,12 +296,12 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
extern void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
GLint internalformat, GLsizei width,
GLenum internalformat, GLsizei width,
GLsizei height, GLboolean fixedsamplelocations);
extern void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
GLint internalformat, GLsizei width,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);