svga: minor fix-ups in svga_get_shader_param()
Fix debug error message. Add switch case for PIPE_SHADER_COMPUTE. Trivial.
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@@ -334,7 +334,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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return 16;
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default:
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debug_printf("Unexpected vertex shader query %u\n", param);
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debug_printf("Unexpected fragment shader query %u\n", param);
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return 0;
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}
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break;
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@@ -389,7 +389,8 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
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}
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break;
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case PIPE_SHADER_GEOMETRY:
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/* no support for geometry shaders at this time */
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case PIPE_SHADER_COMPUTE:
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/* no support for geometry or compute shaders at this time */
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return 0;
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default:
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debug_printf("Unexpected shader type (%u) query\n", shader);
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