glx: fix some indentation

ifdefs are hard

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28139>
This commit is contained in:
Mike Blumenkrantz
2024-03-12 09:20:25 -04:00
committed by Marge Bot
parent 0e8202cc24
commit 1b9ee76369
+3 -3
View File
@@ -786,16 +786,16 @@ AllocAndFetchScreenConfigs(Display * dpy, struct glx_display * priv, Bool zink)
psc = priv->dri3Display->createScreen(i, priv);
#endif /* HAVE_DRI3 */
if (psc == NULL && priv->dri2Display)
psc = priv->dri2Display->createScreen(i, priv);
psc = priv->dri2Display->createScreen(i, priv);
#endif /* GLX_USE_DRM */
#ifdef GLX_USE_WINDOWSGL
if (psc == NULL && priv->windowsdriDisplay)
psc = priv->windowsdriDisplay->createScreen(i, priv);
psc = priv->windowsdriDisplay->createScreen(i, priv);
#endif
if ((psc == GLX_LOADER_USE_ZINK || psc == NULL) && priv->driswDisplay)
psc = priv->driswDisplay->createScreen(i, priv);
psc = priv->driswDisplay->createScreen(i, priv);
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
#if defined(GLX_USE_APPLE)