From 1b9ee76369bdd5a954a3fe035e298ebd8ae7b751 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Tue, 12 Mar 2024 09:20:25 -0400 Subject: [PATCH] glx: fix some indentation ifdefs are hard Acked-by: Dave Airlie Part-of: --- src/glx/glxext.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/glx/glxext.c b/src/glx/glxext.c index dad8ef4722b..14ff7a101c9 100644 --- a/src/glx/glxext.c +++ b/src/glx/glxext.c @@ -786,16 +786,16 @@ AllocAndFetchScreenConfigs(Display * dpy, struct glx_display * priv, Bool zink) psc = priv->dri3Display->createScreen(i, priv); #endif /* HAVE_DRI3 */ if (psc == NULL && priv->dri2Display) - psc = priv->dri2Display->createScreen(i, priv); + psc = priv->dri2Display->createScreen(i, priv); #endif /* GLX_USE_DRM */ #ifdef GLX_USE_WINDOWSGL if (psc == NULL && priv->windowsdriDisplay) - psc = priv->windowsdriDisplay->createScreen(i, priv); + psc = priv->windowsdriDisplay->createScreen(i, priv); #endif if ((psc == GLX_LOADER_USE_ZINK || psc == NULL) && priv->driswDisplay) - psc = priv->driswDisplay->createScreen(i, priv); + psc = priv->driswDisplay->createScreen(i, priv); #endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */ #if defined(GLX_USE_APPLE)