panfrost: Expose compute shaders as panfrost_shader_variants
Whether variants are packed by graphics or compute is irrelevant. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -33,7 +33,11 @@ panfrost_create_compute_state(
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struct pipe_context *pctx,
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const struct pipe_compute_state *cso)
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{
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return mem_dup(cso, sizeof(*cso));
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struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
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so->cbase = *cso;
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so->is_compute = true;
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return so;
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}
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static void
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@@ -231,7 +231,15 @@ struct panfrost_shader_state {
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/* A collection of varyings (the CSO) */
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struct panfrost_shader_variants {
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struct pipe_shader_state base;
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/* A panfrost_shader_variants can represent a shader for
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* either graphics or compute */
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bool is_compute;
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union {
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struct pipe_shader_state base;
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struct pipe_compute_state cbase;
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};
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struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
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unsigned variant_count;
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