panfrost: Remove shader state *base
It is now unused. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -2094,8 +2094,6 @@ panfrost_bind_shader_state(
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struct panfrost_shader_state *v =
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&variants->variants[variant];
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v->base = hwcso;
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if (type == PIPE_SHADER_FRAGMENT) {
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v->alpha_state = ctx->depth_stencil->alpha;
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@@ -202,8 +202,6 @@ struct panfrost_rasterizer {
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/* A shader state corresponds to the actual, current variant of the shader */
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struct panfrost_shader_state {
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struct pipe_shader_state *base;
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/* Compiled, mapped descriptor, ready for the hardware */
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bool compiled;
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struct mali_shader_meta *tripipe;
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