d3d12: Fix location_frac_mask bitfield size
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26156>
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@@ -77,7 +77,7 @@ d3d12_varying_cache_destroy(struct d3d12_screen *ctx);
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struct d3d12_varying_info {
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struct {
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const struct glsl_type *types[4];
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uint8_t location_frac_mask:2;
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uint8_t location_frac_mask:4;
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uint8_t patch:1;
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struct {
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unsigned interpolation:3; // INTERP_MODE_COUNT = 5
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