llvmpipe: added comment about lookup-tables vs. computation

This commit is contained in:
Brian Paul
2010-01-15 11:26:35 -07:00
parent 4bef3575e6
commit 12ba9e99db
@@ -40,6 +40,9 @@
* Map an index in [0,15] to an x,y position, multiplied by 4.
* This is used to get the position of each subtile in a 4x4
* grid of edge step values.
* Note: we can use some bit twiddling to compute these values instead
* of using a look-up table, but there's no measurable performance
* difference.
*/
static const int pos_table4[16][2] = {
{ 0, 0 },