llvmpipe: change 'in' to boolean, add comments
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@@ -441,7 +441,7 @@ do_triangle_ccw(struct setup_context *setup,
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int cx1 = c1;
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int cx2 = c2;
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int cx3 = c3;
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int in = 0;
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boolean in = FALSE; /* are we inside the triangle? */
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for (x = minx; x <= maxx; x++)
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{
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@@ -451,13 +451,13 @@ do_triangle_ccw(struct setup_context *setup,
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{
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/* do nothing */
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if (in)
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break;
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break; /* exiting triangle, all done with this row */
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}
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else if (cx1 + ei1 > 0 &&
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cx2 + ei2 > 0 &&
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cx3 + ei3 > 0)
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{
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in = 1;
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in = TRUE;
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/* triangle covers the whole tile- shade whole tile */
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if(setup->fs.current.opaque) {
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lp_scene_bin_reset( scene, x, y );
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@@ -471,7 +471,7 @@ do_triangle_ccw(struct setup_context *setup,
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}
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else
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{
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in = 1;
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in = TRUE;
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/* shade partial tile */
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lp_scene_bin_command( scene, x, y,
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lp_rast_triangle,
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