mesa: init/release the default texture buffer object

This commit is contained in:
Brian Paul
2011-04-06 13:00:14 -06:00
parent 53245fffc0
commit 122275760d
+8
View File
@@ -30,6 +30,7 @@
#include "glheader.h"
#include "mfeatures.h"
#include "bufferobj.h"
#include "colormac.h"
#include "colortab.h"
#include "context.h"
@@ -794,6 +795,10 @@ _mesa_init_texture(struct gl_context *ctx)
if (!alloc_proxy_textures( ctx ))
return GL_FALSE;
/* GL_ARB_texture_buffer_object */
_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
ctx->Shared->NullBufferObj);
return GL_TRUE;
}
@@ -819,6 +824,9 @@ _mesa_free_texture_data(struct gl_context *ctx)
/* Free proxy texture objects */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
/* GL_ARB_texture_buffer_object */
_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
}