mesa: init/release the default texture buffer object
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@@ -30,6 +30,7 @@
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#include "glheader.h"
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#include "mfeatures.h"
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#include "bufferobj.h"
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#include "colormac.h"
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#include "colortab.h"
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#include "context.h"
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@@ -794,6 +795,10 @@ _mesa_init_texture(struct gl_context *ctx)
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if (!alloc_proxy_textures( ctx ))
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return GL_FALSE;
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/* GL_ARB_texture_buffer_object */
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_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
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ctx->Shared->NullBufferObj);
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return GL_TRUE;
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}
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@@ -819,6 +824,9 @@ _mesa_free_texture_data(struct gl_context *ctx)
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/* Free proxy texture objects */
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for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
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ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
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/* GL_ARB_texture_buffer_object */
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_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
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}
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