zink: add some padding to small shader keys for byte-alignment

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18786>
This commit is contained in:
Mike Blumenkrantz
2022-09-01 15:55:46 -04:00
committed by Marge Bot
parent 06e8acbc47
commit 1198568e32
@@ -32,6 +32,7 @@ struct zink_vs_key_base {
bool clip_halfz : 1;
bool push_drawid : 1;
bool last_vertex_stage : 1;
uint8_t pad : 5;
};
struct zink_vs_key {
@@ -61,6 +62,7 @@ struct zink_fs_key {
bool force_dual_color_blend : 1;
bool force_persample_interp : 1;
bool fbfetch_ms : 1;
uint8_t pad : 3;
uint8_t coord_replace_bits;
};