zink: ALWAYS_INLINE bind_gfx_stage

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18786>
This commit is contained in:
Mike Blumenkrantz
2022-09-01 13:53:22 -04:00
committed by Marge Bot
parent 32f50630d6
commit 06e8acbc47
+2 -3
View File
@@ -1048,9 +1048,8 @@ zink_get_compute_pipeline(struct zink_screen *screen,
return state->pipeline;
}
static inline void
bind_gfx_stage(struct zink_context *ctx, gl_shader_stage stage,
struct zink_shader *shader)
ALWAYS_INLINE static void
bind_gfx_stage(struct zink_context *ctx, gl_shader_stage stage, struct zink_shader *shader)
{
if (shader && shader->nir->info.num_inlinable_uniforms)
ctx->shader_has_inlinable_uniforms_mask |= 1 << stage;