radeonsi: simplify the NGG culling vertex count heuristic
This removes another chip-specific switch. It enables a lower threshold on Navi1x, which should be fine. Acked-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10878>
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@@ -2849,22 +2849,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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sscreen->info.chip_class == GFX10_3 ||
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(sscreen->info.chip_class == GFX10 &&
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sscreen->info.is_pro_graphics)) {
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/* Rough estimates. */
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switch (sctx->family) {
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case CHIP_NAVI10:
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case CHIP_NAVI12:
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case CHIP_SIENNA_CICHLID:
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sel->ngg_cull_vert_threshold = 511;
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break;
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case CHIP_NAVI14:
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case CHIP_NAVY_FLOUNDER:
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case CHIP_DIMGREY_CAVEFISH:
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case CHIP_VANGOGH:
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sel->ngg_cull_vert_threshold = 255;
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break;
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default:
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assert(!sscreen->use_ngg_culling);
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}
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sel->ngg_cull_vert_threshold = sscreen->info.num_se >= 3 ? 511 : 255;
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}
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} else if (sel->info.stage == MESA_SHADER_TESS_EVAL) {
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if (sel->rast_prim == PIPE_PRIM_TRIANGLES &&
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