mesa: fix polygon offset issue (bug #12061)
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@@ -267,7 +267,7 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
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GLfloat bc = b * ic;
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if ( ac < 0.0f ) ac = -ac;
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if ( bc < 0.0f ) bc = -bc;
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offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
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offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD;
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}
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offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0);
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}
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@@ -539,7 +539,7 @@ static void TAG(quadr)( GLcontext *ctx,
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GLfloat bc = b * ic;
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if ( ac < 0.0f ) ac = -ac;
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if ( bc < 0.0f ) bc = -bc;
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offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
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offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD;
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}
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offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0);
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}
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