mesa: fix various error codes
This commit is contained in:
+123
-88
@@ -212,6 +212,35 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
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}
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/**
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* As above, but record an error if program is not found.
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*/
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static struct gl_shader_program *
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_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
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const char *caller)
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{
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if (!name) {
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_mesa_error(ctx, GL_INVALID_VALUE, caller);
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return NULL;
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}
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else {
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struct gl_shader_program *shProg = (struct gl_shader_program *)
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_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, caller);
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return NULL;
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}
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if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
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_mesa_error(ctx, GL_INVALID_OPERATION, caller);
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return NULL;
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}
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return shProg;
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}
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}
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/**
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* Allocate a new gl_shader object, initialize it.
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*/
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@@ -314,6 +343,33 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name)
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}
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/**
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* As above, but record an error if shader is not found.
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*/
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static struct gl_shader *
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_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
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{
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if (!name) {
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_mesa_error(ctx, GL_INVALID_VALUE, caller);
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return NULL;
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}
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else {
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struct gl_shader *sh = (struct gl_shader *)
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_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
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if (!sh) {
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_mesa_error(ctx, GL_INVALID_VALUE, caller);
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return NULL;
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}
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if (sh->Type == GL_SHADER_PROGRAM_MESA) {
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_mesa_error(ctx, GL_INVALID_OPERATION, caller);
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return NULL;
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}
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return sh;
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}
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}
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/**
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* Initialize context's shader state.
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*/
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@@ -382,29 +438,20 @@ _mesa_is_shader(GLcontext *ctx, GLuint name)
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static void
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_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
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{
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
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GLuint n;
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GLuint i;
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struct gl_shader_program *shProg;
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struct gl_shader *sh;
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GLuint i, n;
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if (!shProg) {
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GLenum err = _mesa_is_shader(ctx, program)
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? GL_INVALID_OPERATION : GL_INVALID_VALUE;
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_mesa_error(ctx, err, "glAttachShader(bad program or shader name)");
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
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if (!shProg)
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return;
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}
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sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
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if (!sh) {
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GLenum err = _mesa_is_program(ctx, shader)
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? GL_INVALID_OPERATION : GL_INVALID_VALUE;
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_mesa_error(ctx, err, "glAttachShader(bad program or shader name)");
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return;
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}
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n = shProg->NumShaders;
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for (i = 0; i < n; i++) {
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if (shProg->Shaders[i] == sh) {
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/* already attached */
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@@ -434,10 +481,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
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const GLchar *name)
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{
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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= _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation");
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return -1;
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}
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@@ -464,15 +510,13 @@ static void
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_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
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const GLchar *name)
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{
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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struct gl_shader_program *shProg;
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const GLint size = -1; /* unknown size */
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GLint i, oldIndex;
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shProg = _mesa_lookup_shader_program_err(ctx, program,
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"glBindAttribLocation");
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if (!shProg) {
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GLenum err = _mesa_is_shader(ctx, program)
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? GL_INVALID_OPERATION : GL_INVALID_VALUE;
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_mesa_error(ctx, err, "glBindAttribLocation(program)");
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return;
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}
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@@ -571,11 +615,9 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
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*/
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struct gl_shader_program *shProg;
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shProg = _mesa_lookup_shader_program(ctx, name);
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)");
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shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
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if (!shProg)
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return;
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}
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shProg->DeletePending = GL_TRUE;
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@@ -587,10 +629,11 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
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static void
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_mesa_delete_shader(GLcontext *ctx, GLuint shader)
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{
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
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if (!sh) {
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struct gl_shader *sh;
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sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
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if (!sh)
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return;
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}
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sh->DeletePending = GL_TRUE;
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@@ -602,16 +645,13 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
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static void
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_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
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{
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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struct gl_shader_program *shProg;
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GLuint n;
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GLuint i, j;
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glDetachShader(bad program or shader name)");
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
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if (!shProg)
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return;
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}
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n = shProg->NumShaders;
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@@ -620,7 +660,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
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/* found it */
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struct gl_shader **newList;
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/* derefernce */
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/* release */
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_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
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/* alloc new, smaller array */
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@@ -656,8 +696,17 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
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}
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/* not found */
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glDetachShader(shader not found)");
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{
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GLenum err;
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if (_mesa_is_shader(ctx, shader))
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err = GL_INVALID_OPERATION;
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else if (_mesa_is_program(ctx, shader))
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err = GL_INVALID_OPERATION;
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else
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err = GL_INVALID_VALUE;
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_mesa_error(ctx, err, "glDetachProgram(shader)");
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return;
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}
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}
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@@ -669,14 +718,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
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static const GLenum vec_types[] = {
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GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
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};
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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struct gl_shader_program *shProg;
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GLint sz;
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib");
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
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if (!shProg)
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return;
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}
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if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
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@@ -701,15 +748,13 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
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GLsizei maxLength, GLsizei *length, GLint *size,
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GLenum *type, GLchar *nameOut)
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{
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const struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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const struct gl_shader_program *shProg;
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const struct gl_program *prog;
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GLint progPos;
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
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if (!shProg)
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return;
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}
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if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
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@@ -748,19 +793,16 @@ static void
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_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
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GLsizei *count, GLuint *obj)
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{
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
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if (shProg) {
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GLint i;
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for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
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GLuint i;
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for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
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obj[i] = shProg->Shaders[i]->Name;
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}
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if (count)
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*count = i;
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}
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else {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders");
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}
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}
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@@ -841,10 +883,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
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static void
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_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
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{
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struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
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struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
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if (!shader) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
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return;
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}
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@@ -905,14 +946,9 @@ static void
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_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
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GLsizei *length, GLchar *sourceOut)
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{
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
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struct gl_shader *sh;
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sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
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if (!sh) {
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GLenum err;
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if (_mesa_lookup_shader_program(ctx, shader))
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err = GL_INVALID_OPERATION;
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else
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err = GL_INVALID_VALUE;
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_mesa_error(ctx, err, "glGetShaderSource(shader)");
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return;
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}
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copy_string(sourceOut, maxLength, length, sh->Source);
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@@ -969,11 +1005,16 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
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static GLint
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_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
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{
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation");
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if (!shProg)
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return -1;
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/* XXX we should return -1 if the uniform was declared, but not
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* actually used.
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*/
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return _mesa_lookup_uniform(shProg->Uniforms, name);
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}
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@@ -985,16 +1026,11 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
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static void
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_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
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{
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
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if (!sh) {
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GLenum err;
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if (_mesa_lookup_shader_program(ctx, shader))
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err = GL_INVALID_OPERATION;
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else
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err = GL_INVALID_VALUE;
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_mesa_error(ctx, err, "glShaderSource(shaderObj)");
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struct gl_shader *sh;
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sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
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if (!sh)
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return;
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}
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/* free old shader source string and install new one */
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if (sh->Source) {
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@@ -1011,12 +1047,11 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
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static void
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_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
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{
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
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struct gl_shader *sh;
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if (!sh) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
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sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
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if (!sh)
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return;
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}
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sh->CompileStatus = _slang_compile(ctx, sh);
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}
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@@ -1030,11 +1065,9 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
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{
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struct gl_shader_program *shProg;
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shProg = _mesa_lookup_shader_program(ctx, program);
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)");
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
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if (!shProg)
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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@@ -1059,10 +1092,12 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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if (program) {
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shProg = _mesa_lookup_shader_program(ctx, program);
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glUseProgramObjectARB(programObj)");
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return;
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}
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if (!shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram");
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return;
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}
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}
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@@ -1107,7 +1142,7 @@ update_textures_used(struct gl_program *prog)
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*/
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static void
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set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
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GLenum type, GLint count, GLint elems, const void *values)
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GLenum type, GLsizei count, GLint elems, const void *values)
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{
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if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {
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/* This controls which texture unit which is used by a sampler */
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@@ -1139,7 +1174,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
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}
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else {
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/* ordinary uniform variable */
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GLint k, i;
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GLsizei k, i;
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if (count * elems > program->Parameters->Parameters[location].Size) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
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