intel: Allow binding a stencil but not a depth buffer.

Wine's d3d9 visual.c testcase tries this a lot, so I've added some
piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only)
and enabled it.
This commit is contained in:
Eric Anholt
2009-12-28 18:15:06 -08:00
parent e4df8d32b5
commit 089144e4e5
2 changed files with 7 additions and 1 deletions
@@ -291,6 +291,12 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
}
/* If we have a (packed) stencil buffer attached but no depth buffer,
* we still need to set up the shared depth/stencil state so we can use it.
*/
if (depthRegion == NULL && irbStencil && irbStencil->region)
depthRegion = irbStencil->region;
/*
* Update depth and stencil test state
*/
+1 -1
View File
@@ -591,7 +591,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
intel_get_renderbuffer(fb, BUFFER_STENCIL);
int i;
if (stencilRb && stencilRb != depthRb) {
if (depthRb && stencilRb && stencilRb != depthRb) {
/* we only support combined depth/stencil buffers, not separate
* stencil buffers.
*/