intel: Improve INTEL_DEBUG=fbo output.

This commit is contained in:
Eric Anholt
2009-12-28 14:38:43 -08:00
parent 1e4677a61f
commit e4df8d32b5
+6 -1
View File
@@ -427,7 +427,8 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
DBG("Render to texture BAD FORMAT %s\n",
_mesa_get_format_name(texImage->TexFormat));
return GL_FALSE;
}
@@ -594,6 +595,9 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
/* we only support combined depth/stencil buffers, not separate
* stencil buffers.
*/
DBG("Only supports combined depth/stencil (found %s, %s)\n",
depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
@@ -605,6 +609,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
continue;
if (irb == NULL) {
DBG("software rendering renderbuffer\n");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
continue;
}