gallium: fix the test in vs_exec_prepare() to avoid redundant bindings

Fixes regressions seen in progs/samples/prim.c, progs/demos/ray.c
This commit is contained in:
Brian Paul
2008-10-15 11:56:57 -06:00
parent a7f06dae20
commit 05a8f203cd
+1 -3
View File
@@ -46,7 +46,6 @@
struct exec_vertex_shader {
struct draw_vertex_shader base;
struct tgsi_exec_machine *machine;
const struct tgsi_token *machine_tokens;
};
static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
@@ -66,12 +65,11 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
/* Specify the vertex program to interpret/execute.
* Avoid rebinding when possible.
*/
if (evs->machine_tokens != shader->state.tokens) {
if (evs->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(evs->machine,
shader->state.tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
evs->machine_tokens = shader->state.tokens;
}
}