gallium: fix the test in vs_exec_prepare() to avoid redundant bindings
Fixes regressions seen in progs/samples/prim.c, progs/demos/ray.c
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@@ -46,7 +46,6 @@
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struct exec_vertex_shader {
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struct draw_vertex_shader base;
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struct tgsi_exec_machine *machine;
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const struct tgsi_token *machine_tokens;
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};
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static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
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@@ -66,12 +65,11 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
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/* Specify the vertex program to interpret/execute.
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* Avoid rebinding when possible.
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*/
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if (evs->machine_tokens != shader->state.tokens) {
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if (evs->machine->Tokens != shader->state.tokens) {
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tgsi_exec_machine_bind_shader(evs->machine,
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shader->state.tokens,
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PIPE_MAX_SAMPLERS,
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NULL /*samplers*/ );
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evs->machine_tokens = shader->state.tokens;
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}
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}
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