gallium: temporariliy revert softpipe shader optimization
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@@ -102,7 +102,8 @@ exec_prepare( const struct sp_fragment_shader *base,
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* Bind tokens/shader to the interpreter's machine state.
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* Avoid redundant binding.
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*/
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if (spefs->machine_tokens != base->shader.tokens) {
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/* XXX revisit this */
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if (1 /* spefs->machine_tokens != base->shader.tokens*/) {
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tgsi_exec_machine_bind_shader( machine,
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base->shader.tokens,
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PIPE_MAX_SAMPLERS,
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