pvr: rename pvr_{create,generate} to appear at the end

In preparation to add more helpers, rename some function to improve
consistency.

Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36412>
This commit is contained in:
Luigi Santivetti
2024-01-29 14:47:22 +00:00
committed by Marge Bot
parent 72923ee62f
commit 002eed7b8b
+8 -8
View File
@@ -180,11 +180,11 @@ VkResult pvr_pds_unitex_state_program_create_and_upload(
return VK_SUCCESS;
}
/* TODO: pvr_create_subpass_load_op() and pvr_create_render_load_op() are quite
/* TODO: pvr_subpass_load_op_create() and pvr_render_load_op_create() are quite
* similar. See if we can dedup them?
*/
static VkResult
pvr_create_subpass_load_op(struct pvr_device *device,
pvr_subpass_load_op_create(struct pvr_device *device,
const VkAllocationCallbacks *allocator,
const struct pvr_render_pass *pass,
struct pvr_renderpass_hwsetup_render *hw_render,
@@ -253,7 +253,7 @@ pvr_create_subpass_load_op(struct pvr_device *device,
}
static VkResult
pvr_create_render_load_op(struct pvr_device *device,
pvr_render_load_op_create(struct pvr_device *device,
const VkAllocationCallbacks *allocator,
const struct pvr_render_pass *pass,
const struct pvr_renderpass_hwsetup_render *hw_render,
@@ -296,7 +296,7 @@ pvr_create_render_load_op(struct pvr_device *device,
}
static VkResult
pvr_generate_load_op_shader(struct pvr_device *device,
pvr_load_op_shader_generate(struct pvr_device *device,
const VkAllocationCallbacks *allocator,
struct pvr_renderpass_hwsetup_render *hw_render,
struct pvr_load_op *load_op)
@@ -684,7 +684,7 @@ VkResult pvr_CreateRenderPass2(VkDevice _device,
mrt_resources[last].mrt_desc.valid_mask[3U] = ~0;
}
result = pvr_create_render_load_op(device,
result = pvr_render_load_op_create(device,
pAllocator,
pass,
hw_render,
@@ -693,7 +693,7 @@ VkResult pvr_CreateRenderPass2(VkDevice _device,
goto err_load_op_destroy;
result =
pvr_generate_load_op_shader(device, pAllocator, hw_render, load_op);
pvr_load_op_shader_generate(device, pAllocator, hw_render, load_op);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, pAllocator, load_op);
goto err_load_op_destroy;
@@ -706,7 +706,7 @@ VkResult pvr_CreateRenderPass2(VkDevice _device,
if (!pvr_is_load_op_needed(pass, hw_render, j))
continue;
result = pvr_create_subpass_load_op(device,
result = pvr_subpass_load_op_create(device,
pAllocator,
pass,
hw_render,
@@ -718,7 +718,7 @@ VkResult pvr_CreateRenderPass2(VkDevice _device,
}
result =
pvr_generate_load_op_shader(device, pAllocator, hw_render, load_op);
pvr_load_op_shader_generate(device, pAllocator, hw_render, load_op);
if (result != VK_SUCCESS)
goto err_load_op_destroy;