Lionel Landwerlin ff57c31696 brw: avoid invalid URB messages
Some new CTS tests have geometry shader looking like this :

   void main()
   {
      gl_Position = gl_in[0].gl_Position;
      EmitVertex();
      EndPrimitive();
      // <-- some storage buffer write
   }

The generate shader has :
   - a message to write the position
   - a message to write to the storage buffer
   - a final message to end the thread

This generates an empty EOT URB messages which is apparently not legal
(simulation complains, HW hangs) :

send(8)         nullUD          g126UD          nullUD          0x04088007                0x00000000
                urb MsgDesc: offset 0 SIMD8 write masked  mlen 2 ex_mlen 0 rlen 0 { align1 1Q A@1 EOT };

Instead emit a write with actual data and the mask set at 0 to discard
the effect :

mov(8)          g127<1>UD       0x00000000UD                    { align1 WE_all 1Q };
mov(8)          g125<1>UD       0x00000000UD                    { align1 1Q };
send(8)         nullUD          g126UD          g125UD          0x04088007                0x00000040
                urb MsgDesc: offset 0 SIMD8 write masked  mlen 2 ex_mlen 1 rlen 0 { align1 1Q A@1 EOT };

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38243>
2025-11-05 17:18:09 +00:00
2025-02-23 00:31:59 +01:00
2025-11-03 22:08:48 +00:00
2025-01-08 20:37:51 +00:00
2025-11-05 17:18:09 +00:00
2023-11-02 11:37:46 +00:00
2025-11-03 22:08:48 +00:00
2025-10-21 02:28:09 +00:00
2025-10-20 17:46:38 +00:00
2024-11-18 22:29:14 +00:00
2025-10-16 03:31:58 +00:00

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======================================================


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