Alejandro Piñeiro fef9ef48dd gallium/u_blitter: clean up texcoords ZW when filling up just XY
To avoid a scenario like this:
  * One blit needed the four components => XYZW filled up with 4 values
  * Following blit needing two components => ZW uses the previous values

We detected this using the v3d driver with the
arb_framebuffer_srgb-blit test, specifically:

  ./bin/arb_framebuffer_srgb-blit texture linear_to_srgb msaa enabled render -auto -fbo

The main linear to srgb with msaa (not doing the resolve yet) blit
requires the four components.

At the end (after a resolve copy), the test uses glReadPixels, and
internally it uses the blitter with two components, but the shader
still uses lod on the texel fetch, so it gets the one used for the
main blit, when it should be zero.

Right now v3d works fine even with that wrong value, and I assume that
any other driver too. But we can't ensure that would keep happening on
the future, so let's use correct values.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13753>
2021-11-16 10:17:18 +01:00
2021-11-03 20:48:43 +00:00
2021-10-13 20:52:19 +01:00

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