Jiang Feng fe9333f7b5 virgl: Set res->maybe_busy to true when creating resources
Currently, res->maybe_busy is false by default. If wait immediately
after the resource is created, virgl_drm_resource_wait() will return
directly without checking the actual state of the kernel, which will
cause synchronization problems, such as:

On Guest:
  pipe_buffer_create [mesa]
    virgl_drm_winsys_resource_create
      virtio_gpu_resource_create_ioctl [kernel]
        virtio_gpu_fence_alloc
        virtio_gpu_object_create
          virtio_gpu_cmd_resource_create_3d
            VIRTIO_GPU_CMD_RESOURCE_CREATE_3D
          virtio_gpu_object_attach
            virtio_gpu_cmd_resource_attach_backing
              VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING
  resource_wait [mesa]
    virgl_drm_resource_wait /* return directly without fence waiting */
  pipe_buffer_map [mesa]
    virgl_drm_resource_map
      virtio_gpu_map_ioctl [kernel]
      os_mmap
  memcpy /* <== here */

On Host (with QEMU):
  VIRTIO_GPU_CMD_RESOURCE_CREATE_3D
    virgl_cmd_create_resource_3d [qemu]
      virgl_renderer_resource_create [virglrenderer]
  VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING
    virgl_resource_attach_backing [qemu]
      virtio_gpu_create_mapping_iov
      virgl_renderer_resource_attach_iov [virglrenderer]
        virgl_resource_attach_iov
          vrend_pipe_resource_attach_iov
            vrend_write_to_iovec /* <== here */
      virtio_gpu_cleanup_mapping_iov [qemu]

In the example above, there is a race condition between memcpy and
vrend_write_to_iovec.

Signed-off-by: Jiang Feng <jiangfeng@kylinos.cn>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17592>
2022-08-02 07:27:28 +00:00
2022-01-19 15:17:17 +00:00
2022-07-15 21:31:51 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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