Yonggang Luo fe2ec50844 vulkan: allow building venus without libcompiler
This is done by introduce idep_vulkan_lite_runtime, and only venus
depends on  idep_vulkan_lite_runtime.

Modify the meson and source files to allow building venus without
the compiler.

See details Venus build metrics at the MR description.

gfxstream-vulkan forwards the shader to the host, and doesn't
need to convert into NIR in the guest.  This results in faster
builds and less parts of Mesa to build.  Also venus does the
same thing too, that's what the build is keyed on right now
as an in-tree user.

v7: By Yonggang Luo <luoyonggang@gmail.com>
  Add idep_vulkan_common_entrypoints_h into vulkan_lite_runtime_deps because
  vk_instance.c depends on idep_vulkan_common_entrypoints_h but vk_common_entrypoints is
  not compiled in library `vulkan_lite_instance`.
  Rename idep_vulkan_runtime_headers to idep_vulkan_lite_runtime_headers because
  both lite/full runtime library depends on this, but lite should not depends on full
  vk_meta_private.h added into vulkan_runtime_files

v6: By Yonggang Luo <luoyonggang@gmail.com>
  get vulkan_lite_runtime_files and vulkan_runtime_files sorted

v5: By Yiwei Zhang <zzyiwei@chromium.org>
  both vk_sampler and vk_ycbcr_conversion can stay in the lite runtime

v4: By Yonggang Luo <luoyonggang@gmail.com>
  only build vk_instance.(c|h) twice for reduce compiling time

v3: By Yiwei Zhang <zzyiwei@chromium.org>
  less code changes by introduce libvulkan_lite_runtime

v2: By Yonggang Luo <luoyonggang@gmail.com>
  allow building Vulkan without libcompiler without compiling flags, the
  venus is always built without libcompiler

v1: By Gurchetan Singh <gurchetansingh@google.com>
  allow building Vulkan without libcompiler

Signed-off-by: Gurchetan Singh <gurchetansingh@google.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26574>
2024-03-07 20:33:28 +00:00
2022-11-22 19:04:13 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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