Neha Bhende fd98649091 svga: Use shader_key info to declare resources if TGSI shader is missing it
Sometimes, TGSI shader doesn't have SVIEW declaration if it is not
utilize in shader. In such cases, declare those resources with the
help of information stored in shader key.

Fixes: 584b107037 ("st/mesa: Drop the TGSI paths for drawpixels and use nir-to-tgsi")

Tested with piglit, gleretrace

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11011>
2021-05-29 00:10:34 +00:00
2021-05-21 01:40:22 +00:00
2021-05-07 13:41:38 +00:00
2020-01-18 11:39:32 +01:00
2021-03-20 10:38:55 +00:00
2021-05-19 13:50:07 +00:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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