Jason Ekstrand fd04f858b0 intel/nir: Don't try to emit vector load_scratch instructions
In 53bfcdeecf, we added load/store_scratch instructions which deviate
a little bit from most memory load/store instructions in that we can't
use the normal untyped read/write instructions which can read and write
up to a vec4 at a time.  Instead, we have to use the DWORD scattered
read/write instructions which are scalar.  To handle this, we added code
to brw_nir_lower_mem_access_bit_sizes to cause them to be scalarized.
However, one case was missing: the load-as-larger-vector case.  In this
case, we take small bit-sized constant-offset loads replace it with a
32-bit load and shuffle the result around as needed.

For scratch, this case is much trickier to get right because it often
emits vec2 or wider which we would then have to lower again.  We did
this for other load and store ops because, for lower bit-sizes we have
to scalarize thanks to the byte scattered read/write instructions being
scalar.  However, for scratch we're not losing as much because we can't
vectorize 32-bit loads and stores either.  It's easier to just disallow
it whenever we have to scalarize.

Fixes: 53bfcdeecf "intel/fs: Implement the new load/store_scratch..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6872>
2020-10-08 03:56:01 +00:00
2020-08-06 09:46:48 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2020-10-07 21:52:04 +00:00
2019-10-18 16:42:40 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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