Caio Oliveira fcd025c1ce intel/compiler: Remove is_tex()
The current name doesn't cover all the tex related instructions and
in all usages, we already have a switch statement to dispatch
per instruction type, so is more natural to list the instructions we
care there.

In fs::is_send_from_grf() we can simply ignore them since the
instructions are either lowered directly to SEND (Gfx7+) or use
MRF (Gfx6-).

With this change, the fs_inst::size_read() generated code gets
simplified (the "tex" entries get added to the switch jump table
in gcc) and the default case loses the conditional handling tex.

This reduces shader compilation time, as illustrated by replaying
fossils (tested on my TGL laptop):

```
// Rise of the Tomb Raider (N=13)
Difference at 95.0% confidence
	-1.32231 +/- 0.0170138
	-4.37605% +/- 0.0563054%
	(Student's t, pooled s = 0.0210159)

// Cyberpunk 2077 (N=7)
Difference at 95.0% confidence
	-3.64 +/- 0.114993
	-2.95188% +/- 0.0932544%
	(Student's t, pooled s = 0.09873)
```

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25721>
2023-11-10 15:43:31 +00:00
2022-11-22 19:04:13 +00:00
2023-11-07 23:56:23 +00:00
2023-11-07 06:37:00 +00:00
2023-11-10 15:43:31 +00:00
2023-11-02 11:37:46 +00:00
2022-11-21 23:09:30 +00:00
2023-11-02 11:37:46 +00:00
2023-10-25 19:56:42 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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