Alyssa Rosenzweig fc88876329 agx: Handle linear 2D array textureSize()
We handle linear 2D arrays internally for blit shaders, so we need textureSize
to work for these. That requires some special casing, because there's a line
stride where the layer count would otherwise be. But it's not too bad.

Fixes
dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_*
when forcing linear textures.

Since we clamp array access to the maximum layer, we need textureSize() to work
for even the most basic array texturing. So this should fix blits from linear 2D
arrays as well, which finally unlocks support for compressed arrays/cubes/3D
textures.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 09:00:59 -04:00
2022-11-22 19:04:13 +00:00
2023-05-04 11:25:41 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-04-10 21:54:05 +00:00
2023-03-26 00:16:26 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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------------

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