Files
mesa/src/amd/vulkan
Samuel Pitoiset 24ee53231d radv: remove dead variables after splitting per member structs
Otherwise, nir_lower_clip_cull_distance_arrays might report
wrong number of output clips/culls because it relies on
shader output variables and some of them might be dead.

This fixes a rendering issue with Dolphin and Super Mario
Sunshine.

Fixes: b0c643d8f5 ("spirv: Use NIR per-member splitting")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107610
CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-22 13:57:18 +02:00
..
2017-08-29 01:08:58 +03:00
2018-08-10 15:15:09 -07:00
2018-08-16 07:53:38 +10:00
2018-08-22 09:17:40 +02:00
2018-05-31 11:51:23 +02:00
2018-05-21 10:33:41 +02:00