Simon Ser fc667fdf3b vulkan/wsi: prefer the Wayland linux-dmabuf protocol
When the linux-dmabuf protocol is available, prefer it over the old
wl_drm protocol. Previously wl_drm was used when modifiers aren't
supported, however linux-dmabuf supports formats without modifiers too.
In this case, linux-dmabuf will send a DRM_FORMAT_MOD_INVALID modifier
for each supported format [1].

All of this allows compositors to better handle these buffers, getting a
DMA-BUF and implementing features like direct scan-out.

A similar logic has been implemented for EGL [2].

In this patch, we bind to linux-dmabuf even if the driver doesn't support
modifiers. In this case the formats advertised by the compositor will
still be added to the display->dmabuf.formats list.

In wsi_wl_image_init, drop the assertions that display->drm_wrapper and
display->dmabuf.wl_dmabuf can't be both present. If the driver doesn't
support modifiers, the modifier is already set to DRM_FORMAT_MOD_INVALID.
If the parent compositor doesn't support modifiers, the modifiers list
passed to wsi_create_native_image will be empty, and the common code
will ensure that the image's modifier is set to DRM_FORMAT_MOD_INVALID.

In wsi_wl_surface_create_swapchain, create the wl_proxy proxy if we've
bound to it earlier. Don't decide to create the proxy depending on the
number of supported modifiers.

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/commit/fb9b2a87317c77e26283da5f6c9559d709f6fdcd
[2]: https://gitlab.freedesktop.org/mesa/mesa/-/commit/c376865f5eeca535c4aa8e33bcf166052c1ce2f2

Signed-off-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4942>
2021-06-30 04:48:19 +00:00
2021-06-29 18:37:55 +00:00
2021-06-24 16:14:38 +00:00
2021-05-07 13:41:38 +00:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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