Marek Olšák fb29cef8dd nir: add many passes that lower and optimize 16-bit input/outputs and samplers
Added:
* a pass that renumbers bases of IO intrinsics
* a pass that converts mediump IO to 16 bits, optionally using the new
  packed varying slots
* a pass that sets (forces) mediump in IO intrinsics (for testing)
* a pass that remaps VARYING_SLOT_VAR[0..15]_16BIT to VARYING_SLOT_VAR[0..31]
  (if some shader stages don't want packed varyings)
* a pass that folds type conversions around texture opcodes into those
  opcodes (e.g. tex(f2f32(coord), ..) is changed into tex accepting f16)
* a pass that changes (legalizes) sampler src and dst types based on specified
  hw constraints (e.g. derivatives must be the same type as coordinates)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
2021-04-08 14:15:55 +00:00
2020-01-18 11:39:32 +01:00
2021-03-20 10:38:55 +00:00
2021-04-08 17:15:37 +00:00
2021-03-20 10:38:55 +00:00
2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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