Alejandro Piñeiro fa7fbdb088 v3dv/pipeline: set 16bit return_size for shadows always
So far we were pre-generating two variants, an all 16 bit return_size
and an all 32-bit return_size, as at pipeline creation time we don't
know the texture format that it would be used finally used.

But it is possible to override or at least refine the 32bit case, as
we know in advance that all shadow textures can (and in fact should)
use return_size 16bit.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:33 +00:00
2020-08-06 09:46:48 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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