Christian König fa31b1095e Merge remote branch 'origin/master' into pipe-video
Conflicts:
	configs/linux-dri
	src/gallium/drivers/r600/r600_pipe.c
	src/gallium/drivers/r600/r600_state.c
	src/gallium/include/pipe/p_format.h
	src/gallium/tests/graw/fragment-shader/frag-abs.sh
	src/gallium/tests/graw/fragment-shader/frag-add.sh
	src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh
	src/gallium/tests/graw/fragment-shader/frag-cb-2d.sh
	src/gallium/tests/graw/fragment-shader/frag-dp3.sh
	src/gallium/tests/graw/fragment-shader/frag-dp4.sh
	src/gallium/tests/graw/fragment-shader/frag-dst.sh
	src/gallium/tests/graw/fragment-shader/frag-ex2.sh
	src/gallium/tests/graw/fragment-shader/frag-face.sh
	src/gallium/tests/graw/fragment-shader/frag-flr.sh
	src/gallium/tests/graw/fragment-shader/frag-frc.sh
	src/gallium/tests/graw/fragment-shader/frag-kil.sh
	src/gallium/tests/graw/fragment-shader/frag-lg2.sh
	src/gallium/tests/graw/fragment-shader/frag-lit.sh
	src/gallium/tests/graw/fragment-shader/frag-lrp.sh
	src/gallium/tests/graw/fragment-shader/frag-mad-immx.sh
	src/gallium/tests/graw/fragment-shader/frag-mad.sh
	src/gallium/tests/graw/fragment-shader/frag-max.sh
	src/gallium/tests/graw/fragment-shader/frag-min.sh
	src/gallium/tests/graw/fragment-shader/frag-mov.sh
	src/gallium/tests/graw/fragment-shader/frag-mul.sh
	src/gallium/tests/graw/fragment-shader/frag-rcp.sh
	src/gallium/tests/graw/fragment-shader/frag-rsq.sh
	src/gallium/tests/graw/fragment-shader/frag-sge.sh
	src/gallium/tests/graw/fragment-shader/frag-slt.sh
	src/gallium/tests/graw/fragment-shader/frag-srcmod-abs.sh
	src/gallium/tests/graw/fragment-shader/frag-srcmod-absneg.sh
	src/gallium/tests/graw/fragment-shader/frag-srcmod-neg.sh
	src/gallium/tests/graw/fragment-shader/frag-srcmod-swz.sh
	src/gallium/tests/graw/fragment-shader/frag-sub.sh
	src/gallium/tests/graw/fragment-shader/frag-tempx.sh
	src/gallium/tests/graw/fragment-shader/frag-xpd.sh
	src/gallium/tests/graw/vertex-shader/vert-abs.sh
	src/gallium/tests/graw/vertex-shader/vert-add.sh
	src/gallium/tests/graw/vertex-shader/vert-arl.sh
	src/gallium/tests/graw/vertex-shader/vert-arr.sh
	src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh
	src/gallium/tests/graw/vertex-shader/vert-cb-2d.sh
	src/gallium/tests/graw/vertex-shader/vert-dp3.sh
	src/gallium/tests/graw/vertex-shader/vert-dp4.sh
	src/gallium/tests/graw/vertex-shader/vert-dst.sh
	src/gallium/tests/graw/vertex-shader/vert-ex2.sh
	src/gallium/tests/graw/vertex-shader/vert-flr.sh
	src/gallium/tests/graw/vertex-shader/vert-frc.sh
	src/gallium/tests/graw/vertex-shader/vert-lg2.sh
	src/gallium/tests/graw/vertex-shader/vert-lit.sh
	src/gallium/tests/graw/vertex-shader/vert-lrp.sh
	src/gallium/tests/graw/vertex-shader/vert-mad.sh
	src/gallium/tests/graw/vertex-shader/vert-max.sh
	src/gallium/tests/graw/vertex-shader/vert-min.sh
	src/gallium/tests/graw/vertex-shader/vert-mov.sh
	src/gallium/tests/graw/vertex-shader/vert-mul.sh
	src/gallium/tests/graw/vertex-shader/vert-rcp.sh
	src/gallium/tests/graw/vertex-shader/vert-rsq.sh
	src/gallium/tests/graw/vertex-shader/vert-sge.sh
	src/gallium/tests/graw/vertex-shader/vert-slt.sh
	src/gallium/tests/graw/vertex-shader/vert-srcmod-abs.sh
	src/gallium/tests/graw/vertex-shader/vert-srcmod-absneg.sh
	src/gallium/tests/graw/vertex-shader/vert-srcmod-neg.sh
	src/gallium/tests/graw/vertex-shader/vert-srcmod-swz.sh
	src/gallium/tests/graw/vertex-shader/vert-sub.sh
	src/gallium/tests/graw/vertex-shader/vert-xpd.sh
	src/gallium/tools/trace/dump.py
	src/gallium/tools/trace/format.py
	src/gallium/tools/trace/model.py
	src/gallium/tools/trace/parse.py
2011-04-23 14:27:40 +02:00
2010-03-23 09:14:17 -06:00
2011-04-19 09:07:44 -06:00

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001
S
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