Erico Nunes f93dc9dc77 gallium/hud: create vs_text to match fs_text
gallium hud uses different tgsi fragment shaders for text and background
quads, which have different varying layouts. Since these are compiled
directly from tgsi they bypass some optimizations and may not work
properly on all backends.
A simple fix for the varying layout problem is to define a vs_text
shader to match the varyings in fs_text so the problem is avoided.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10222>
2021-04-20 00:11:11 +00:00
2021-04-08 14:15:55 +00:00
2020-01-18 11:39:32 +01:00
2021-03-20 10:38:55 +00:00
2021-03-20 10:38:55 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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Bug reports
-----------

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Contributing
------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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